![]() Part of this impact is because both graphics and animations of Jotun Valhalla Edition have been made by hand, with a craftsman result that little or nothing has to envy the seen in other playable jewels with great emphasis on animation as the great Cuphead ( although without the effect of noise, since here it does not pretend to emulate a time or style). The result is frankly good, and it is especially noticeable in the final bosses.Īs we have said, to open the door that allows us to face them, we must first collect the runes of each level of exploration. These combats are, like almost all the game, an amalgam reminiscent of other important titles. In the case of the combats, it is clear that there are reminiscences of Shadow of the Colossus (because of the scale and size, although we do not climb) and, very glancingly, a reminder to Dark Souls, for how difficult some of these enemies can be. The exploration parts of Jotun Valhalla Edition can be somewhat flat and simple: they focus on advancing through varied environments, barely without action except in one of the levels, in which large waves of dwarves attack us, although all have their own mechanics that they manage not to fall into monotony. It is something present in previous versions, and also in this Nintendo Switch.Īs soon as we see ourselves moving through the branches of a giant tree (breaking some branches to advance while avoiding the attacks of a giant eagle), like skating on a thin layer of ice of a huge lake with hostile creature included or avoiding icy winds after stone parapets. Or even by cropping constellations with electrical nodes to make our way.Īlso, as we have said, we must locate the runes that open the door to face the giant, as well as the aforementioned favors, which give us powers with limited uses, such as, for example, Thor’s hammer to cause more damage temporarily in combat, or the lure of Loki to deceive the enemies with a replica of ours that ends up exploding (without forgetting other powers more oriented to healing, etc.).Įach of these powers has a limited use in combat, so we can not abuse them … although we can recharge them in special tanks while we explore, recognizable because they contain the head of Mimir (those who have played God of War they will know, although here it is less talkative … not to say mute).ĭespite this playable simplicity, despite the apparent simplicity of the unique mechanics of each level, all the worlds of Jotun Valhalla Edition have “something” special, which goes beyond the staging. It is the conjunction of the narration and the story of Thora with the soundtrack and super wide and open planes, in which the camera moves away to show us the greatness and detail of the scenarios, backgrounds and Nordic myths that makes reference. ![]() Each of these worlds or levels always has the same scheme or structure: a level, or a pair in some cases, focused on exploration, in which we must collect runes, favors from the gods (which are actually additional powers) or items that improve Thora, such as Idunn apples (which expand their vitality bar).
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